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Stealth System
The Stealth System is heavily inspired by games like Thief or Dishonored.
To do so, guards can see using a detection cone and ray trace, to determine how far is the character.
The closer the character, the faster the guard will change his state (patrolling -> Searching -> fighting).
Secondly, guards will hear the different sounds made by the character, depending on his movement (crouching, walking, running) and the material on which the character is moving (carpet, wood, metal, cement). Each time the guard hear a sound, he'll go approximatively to the place where the sound was emitted, in searching mode.

Reward System
At the end of a mission, the player will select one or multiple clues to help (or not) his client. Depending of the clues selected, the mission's ending will change. The character's client will be killed, will be saved, or the real killer will even be captured.
Those outcomes will change the character's credibility (Dishonored's chaos equivalent). The outcome will also change our character' salary, as a dead client can't pay anything.

Economical System
There are two ways to gain money on this economic System. The first one is depending on the loot taken during the mission. The character can steal money (coins, bills, gold bar, etc).
The second way to gain money depends on the mission's rank. A better result will grant a better salary, meanwhile a failed mission won't gave any money.
The money is used at the next mission's beginning to buy hints about clues hidden in the next level, or upgrades for the equipment (more film for the camera, more hits on the blackjack, etc).

Gameplay Video
The Team
Game Design
Game Art
Victor Labbe
Creative Director
Lead System
Mathis Viviant
Lead Level Designer
Alyssa Bellaton
Art Director
Character Artist
Béatrice de Gaudemar
2D Artist
Marie Pauline Parisot
Producer
Enki Le Gigan
Level Designer
Emma Vosgien
Concept Artist
Chara Artist
Hugo Buathier
Environmental Artist
Pauline Magnon
Scenarist
UX Designer
Adrian Tardif
Level Designer
Richard Galland
Props Artist
Eline Brossard
Animations
Character Modeling
Nathan Billequin
Scenarist
Dorian Humblet
System Designer
Clément Capraro
Chara Artist
Props Artist
Tristan Carabal
Texturing
Props Artist
Armand Leclerc
Programmer
Yohan Studer
Programmer
Amandine Louguet
SFX artist
Tech Artist
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